Abstrait

Lifecycle for Game Development to Ensure Enhanced Productivity

K. Subhash Babu R.Maruthi

Today the major player in the world of entertainment is games. Gaming as a hobby is no longer restricted to young children; it is equally enjoyed by older people. This can be attributed to their easy availability, not only on various traditional platforms but also on emerging mobile platforms. Games therefore have become an integral part of everyone’s life. It is seen that playing games not only provides entertainment to the people it also has the potential to influences their behaviour. It can trigger new ideas and strategies and in the long run can also influence the personality of the game player. Like any other software development, the development of games also needs to be done in a structured manner. In this paper an overview of the game development lifecycle is discussed. It also reviews the designs of some of the game engines that are available and also shows how to code the games in a structured manner.

Avertissement: Ce résumé a été traduit à l'aide d'outils d'intelligence artificielle et n'a pas encore été examiné ni vérifié